sl en
d
h
m
s

Mario Mu

Sites of Encounter, Pt.2

2021, HD Video (1920 x 1080), colour, sound, 18” (3 x 6’)

The story that is based on a series of real events that have been making the scene on the external border of the European Union, is happening during the construction of the multi-span cable-stayed bridge on the Eastern Adriatic Coast of the Balkan Peninsula. The entire development of the current bridge construction is largely funded from the European Union with the aim of creating a territorial cohesion of the European political entity. In the meantime, the fluctuation of the cheap labour force coming from the outer side of the border is changing. In a computer-generated landscape constructed entirely in the video game engine the fictional conversations between low-wage workers lost in the gamified map of the contemporary labour conditions are taking place. 

Mario Mu (1987, Croatia) is a visual artist and director living in Berlin, Germany. Mu works on various research projects which are often constructed as extended gaming platforms. Apart from frequently incorporating sound and drawing, his practice mainly shifts between game design, 3D animation and performance. He received a BFA from Academy of Fine Arts in Zagreb, Croatia and an MFA from the University of Arts in Berlin, Germany. In 2016. and 2017, Mu was an active member of the Research Center for Proxy Politics, and since 2017, he has been working on a series of events as an author and collaborator at the MAAT Lisbon, Portugal; Play Co London, UK; Pakhuis de Zwijger in Amsterdam, Netherlands; Ufer Studios, Galerie gr_und and Silent Green in Berlin, Germany; MSU, Pogon and GMK in Zagreb, Croatia among others. Digital and online projects include collaborations with The Carillon, BoCA Biennial, Milan Machinima Festival, Gamescenes, Itch.io, Gestalten Publishing, FACT Magazine, Wrong Biennale,The School of Machines, Making & Make-Believe, Lima Sky, Pivilion and Inquiry Inc.