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Luka Lavrenci

It Couldn't Happen Here

2021, computer generated prints/computer graphic

The half-forgotten artistic and cultural movement of historical constructivism acquires a new dimension and relevance in the context of the world of video games in times of the complex, confusing, paradoxical and unbearable nature of contemporary civil tensions, social conflicts and futuristic notions. The ideas that Kosovel and Černigoj embraced in the Slovenian context prove to be timeless and deserve new research and attention. In the spirit of the historical movement two hyper-stylised images of hypothetical promotional material for computer games are looking to the future. The dynamic is created by sharp angles, space-distorting diagonals and colour planes that do not take into account the space on the screen or the world into which the protagonist is placed.

​​The Place in Which I'll Fit Will Not Exist until I Make It

2021, computer generated prints/computer graphic

The half-forgotten artistic and cultural movement of historical constructivism acquires a new dimension and relevance in the context of the world of video games in times of the complex, confusing, paradoxical and unbearable nature of contemporary civil tensions, social conflicts and futuristic notions. The ideas that Kosovel and Černigoj embraced in the Slovenian context prove to be timeless and deserve new research and attention. In the spirit of the historical movement two hyper-stylised images of hypothetical promotional material for computer games are looking to the future. The dynamic is created by sharp angles, space-distorting diagonals and colour planes that do not take into account the space on the screen or the world into which the protagonist is placed.

Luka Lavrenci has been working in illustration and graphic design since his youth. In recent years he has focused on exploring the creative potential of computer graphics and digital production. As a professional creative, he works as a character artist and on multimedia projects, music videos, VR applications and in other hybrid creative fields. His work has been shown in numerous group exhibitions in Europe, Japan and the United States.